Центральное Здание

Материал из AstroLords
Версия от 17:25, 2 сентября 2014; Admin (обсуждение | вклад)

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Level 1

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Upgrade time: 5 m.

Crystals required: 250

Microchips required: 0

Credits required: 250

Power to build: 30

Workers to build: 0

Workers to maintain: 0

Power to run: 0


Science points produced: 1,000

Energy produced: 15


Cyborgs stored: 30

Microchips stored: 150

Ammunition stored: 15

Crystals stored: 500

Minibots stored: 100

Level 2

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Upgrade time: 3 h.

Crystals required: 1,000

Microchips required: 0

Credits required: 1,000

Power to build: 20

Workers to build: 15

Workers to maintain: 0

Power to run: 0


Science points produced: 1,500

Energy produced: 30


Cyborgs stored: 45

Microchips stored: 375

Ammunition stored: 20

Crystals stored: 750

Minibots stored: 250

Level 3

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Upgrade time: 6 h.

Crystals required: 2,000

Microchips required: 100

Credits required: 2,000

Power to build: 30

Workers to build: 20

Workers to maintain: 0

Power to run: 0


Science points produced: 2,000

Energy produced: 40


Cyborgs stored: 60

Microchips stored: 600

Ammunition stored: 30

Crystals stored: 1,500

Minibots stored: 400

Level 4

Файл:CC icon.png

Upgrade time: 10 h.

Crystals required: 4,000

Microchips required: 200

Credits required: 4,000

Power to build: 40

Workers to build: 30

Workers to maintain: 0

Power to run: 0


Science points produced: 2,500

Energy produced: 50


Cyborgs stored: 85

Microchips stored: 825

Ammunition stored: 40

Crystals stored: 3,000

Minibots stored: 550

Level 5

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Upgrade time: 15 h.

Crystals required: 8,000

Microchips required: 400

Credits required: 8,000

Power to build: 50

Workers to build: 50

Workers to maintain: 0

Power to run: 0


Science points produced: 3,000

Energy produced: 60


Cyborgs stored: 110

Microchips stored: 1,125

Ammunition stored: 50

Crystals stored: 6,000

Minibots stored: 750

Level 6

Файл:CC icon.png

Upgrade time: 20 h.

Crystals required: 16,000

Microchips required: 800

Credits required: 16,000

Power to build: 75

Workers to build: 70

Workers to maintain: 0

Power to run: 0


Science points produced: 3,500

Energy produced: 70


Cyborgs stored: 160

Microchips stored: 1,500

Ammunition stored: 60

Crystals stored: 15,000

Minibots stored: 1,000

Level 7

Файл:CC icon.png

Upgrade time: 25 h.

Crystals required: 32,000

Microchips required: 1,600

Credits required: 32,000

Power to build: 100

Workers to build: 100

Workers to maintain: 0

Power to run: 0


Science points produced: 4,000

Energy produced: 80


Cyborgs stored: 260

Microchips stored: 1,875

Ammunition stored: 75

Crystals stored: 30,000

Minibots stored: 1,250

Level 8

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Upgrade time: 30 h.

Crystals required: 64,000

Microchips required: 3,200

Credits required: 64,000

Power to build: 125

Workers to build: 120

Workers to maintain: 0

Power to run: 0


Science points produced: 4,500

Energy produced: 90


Cyborgs stored: 360

Microchips stored: 2,250

Ammunition stored: 100

Crystals stored: 75,000

Minibots stored: 1,500

Level 9

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Upgrade time: 35 h.

Crystals required: 125,000

Microchips required: 6,400

Credits required: 125,000

Power to build: 150

Workers to build: 150

Workers to maintain: 0

Power to run: 0


Science points produced: 5,000

Energy produced: 100


Cyborgs stored: 510

Microchips stored: 3,000

Ammunition stored: 150

Crystals stored: 150,000

Minibots stored: 2,000

Level 10

Файл:CC icon.png

Upgrade time: 40 h.

Crystals required: 250,000

Microchips required: 12,800

Credits required: 250,000

Power to build: 175

Workers to build: 200

Workers to maintain: 0

Power to run: 0


Science points produced: 5,500

Energy produced: 110


Cyborgs stored: 660

Microchips stored: 3,750

Ammunition stored: 200

Crystals stored: 250,000

Minibots stored: 2,500


Level 11

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Upgrade time: 48 h.

Crystals required: 375,000

Microchips required: 20,000

Credits required: 300,000

Power to build: 200

Workers to build: 250

Workers to maintain: 0

Power to run: 0


Science points produced: 6,000

Energy produced: 120


Cyborgs stored: 810

Microchips stored: 4,500

Ammunition stored: 275

Crystals stored: 350,000

Minibots stored: 3,000

Level 12

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Upgrade time: 72 h.

Crystals required: 500,000

Microchips required: 30,000

Credits required: 400,000

Power to build: 250

Workers to build: 300

Workers to maintain: 0

Power to run: 0


Science points produced: 6,500

Energy produced: 130


Cyborgs stored: 960

Microchips stored: 6,000

Ammunition stored: 350

Crystals stored: 450,000

Minibots stored: 4,000

Level 13

Файл:CC icon.png

Upgrade time: 96 h.

Crystals required: 750,000

Microchips required: 40,000

Credits required: 500,000

Power to build: 300

Workers to build: 350

Workers to maintain: 0

Power to run: 0


Science points produced: 7,000

Energy produced: 140


Cyborgs stored: 1,110

Microchips stored: 7,500

Ammunition stored: 425

Crystals stored: 550,000

Minibots stored: 5,000

Level 14

Файл:CC icon.png

Upgrade time: 120 h.

Crystals required: 1,000,000

Microchips required: 50,000

Credits required: 600,000

Power to build: 350

Workers to build: 400

Workers to maintain: 0

Power to run: 0


Science points produced: 7,500

Energy produced: 150


Cyborgs stored: 1,260

Microchips stored: 11,250

Ammunition stored: 500

Crystals stored: 650,000

Minibots stored: 7,500

Level 15

Файл:CC icon.png

Upgrade time: 6 d.

Crystals required: 1,500,000

Microchips required: 60,000

Credits required: 700,000

Power to build: 400

Workers to build: 450

Workers to maintain: 0

Power to run: 0


Science points produced: 8,000

Energy produced: 160


Cyborgs stored: 1,410

Microchips stored: 15,000

Ammunition stored: 575

Crystals stored: 750,000

Minibots stored: 10,000

Level 16

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Upgrade time: 7 d.

Crystals required: 2,000,000

Microchips required: 70,000

Credits required: 800,000

Power to build: 450

Workers to build: 500

Workers to maintain: 0

Power to run: 0


Science points produced: 8,500

Energy produced: 170


Cyborgs stored: 1,560

Microchips stored: 18,750

Ammunition stored: 650

Crystals stored: 850,000

Minibots stored: 12,500

Level 17

MB 2 150.png

Upgrade time: 8 d.

Crystals required: 2,500,000

Microchips required: 80,000

Credits required: 1,000,000

Power to build: 500

Workers to build: 550

Workers to maintain: 0

Power to run: 0


Science points produced: 9,000

Energy produced: 180


Cyborgs stored: 1,710

Microchips stored: 22,500

Ammunition stored: 725

Crystals stored: 950,000

Minibots stored: 15,000

Level 18

MB 2 150.png

Upgrade time: 9 d.

Crystals required: 3,000,000

Microchips required: 90,000

Credits required: 1,500,000

Power to build: 550

Workers to build: 600

Workers to maintain: 0

Power to run: 0


Science points produced: 9,500

Energy produced: 190


Cyborgs stored: 1,860

Microchips stored: 26,250

Ammunition stored: 800

Crystals stored: 1,050,000

Minibots stored: 17,500

Level 19

MB 2 150.png

Upgrade time: 10 d.

Crystals required: 3,500,000

Microchips required: 100,000

Credits required: 2,000,000

Power to build: 600

Workers to build: 650

Workers to maintain: 0

Power to run: 0


Science points produced: 10,000

Energy produced: 200


Cyborgs stored: 2,010

Microchips stored: 30,000

Ammunition stored: 875

Crystals stored: 1,150,000

Minibots stored: 20,000

Level 20

MB 2 150.png

Upgrade time: 11 d.

Crystals required: 4,000,000

Microchips required: 110,000

Credits required: 2,500,000

Power to build: 650

Workers to build: 700

Workers to maintain: 0

Power to run: 0


Science points produced: 10,500

Energy produced: 210


Cyborgs stored: 2,160

Microchips stored: 33,750

Ammunition stored: 950

Crystals stored: 1,250,000

Minibots stored: 22,500

Level 21

MB 2 150.png

Upgrade time: 12 d.

Crystals required: 5,000,000

Microchips required: 120,000

Credits required: 3,000,000

Power to build: 700

Workers to build: 750

Workers to maintain: 0

Power to run: 0


Science points produced: 11,000

Energy produced: 220


Cyborgs stored: 2,310

Microchips stored: 37,500

Ammunition stored: 1,025

Crystals stored: 1,350,000

Minibots stored: 25,000

Level 22

MB 2 150.png

Upgrade time: 14 d.

Crystals required: 6,000,000

Microchips required: 130,000

Credits required: 3,500,000

Power to build: 750

Workers to build: 800

Workers to maintain: 0

Power to run: 0


Science points produced: 11,500

Energy produced: 230


Cyborgs stored: 2,460

Microchips stored: 41,250

Ammunition stored: 1,100

Crystals stored: 1,450,000

Minibots stored: 27,500

Level 23

MB 2 150.png

Upgrade time: 16 d.

Crystals required: 7,000,000

Microchips required: 140,000

Credits required: 4,000,000

Power to build: 800

Workers to build: 850

Workers to maintain: 0

Power to run: 0


Science points produced: 12,000

Energy produced: 240


Cyborgs stored: 2,610

Microchips stored: 45,000

Ammunition stored: 1,175

Crystals stored: 1,550,000

Minibots stored: 30,000

Level 24

MB 2 150.png

Upgrade time: 18 d.

Crystals required: 8,000,000

Microchips required: 150,000

Credits required: 4,500,000

Power to build: 850

Workers to build: 900

Workers to maintain: 0

Power to run: 0


Science points produced: 12,500

Energy produced: 250


Cyborgs stored: 2,760

Microchips stored: 48,750

Ammunition stored: 1,250

Crystals stored: 1,650,000

Minibots stored: 32,500

Level 25

MB 3 150.png

Upgrade time: 24 d.

Crystals required: 10,000,000

Microchips required: 160,000

Credits required: 5,000,000

Power to build: 900

Workers to build: 950

Workers to maintain: 0

Power to run: 0


Science points produced: 13,000

Energy produced: 295


Cyborgs stored: 2,910

Microchips stored: 52,500

Ammunition stored: 1,500

Crystals stored: 1,750,000

Minibots stored: 35,000